tag:blogger.com,1999:blog-7957983028254964364.post8468105802267062715..comments2024-03-28T09:40:18.093+01:00Comments on RiftCat: Dev update #28 - VRidge tracking APIRiftCathttp://www.blogger.com/profile/16864228225345649071noreply@blogger.comBlogger18125tag:blogger.com,1999:blog-7957983028254964364.post-31128123995476556832017-06-04T23:13:30.360+02:002017-06-04T23:13:30.360+02:00Has anyone used the api yet?Has anyone used the api yet?sdfghjkhttps://www.blogger.com/profile/09788219630501665441noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-70616424929057775302017-04-25T01:03:12.959+02:002017-04-25T01:03:12.959+02:00Wow what a fantastic solution this is. Just wish t...Wow what a fantastic solution this is. Just wish the head tracking was smoother with Galaxy S6..I've noticed it judders with 3rd party apps run directly on the phone but perfect with Oculus apps in Gear Vr. I wonder Will vridge for Gear vr ever be able to use the on board head tracking sensors too? Anonymoushttps://www.blogger.com/profile/05985674422265437367noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-49371854531445726102017-04-21T15:28:17.857+02:002017-04-21T15:28:17.857+02:00Two different things. NVIDIA Gamesteram is both en...Two different things. NVIDIA Gamesteram is both encoder and streamer while VCE is encoder only. <br /><br />Implementing VCE is equivalent to implementing NVENC which is something we've done in the past. VCE implementation didn't happen because there was little interest in our community and MF works quite fine with AMD cards (excluding Win 7).kogihttps://www.blogger.com/profile/08400801176196764647noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-49677848967458145592017-04-21T15:22:59.222+02:002017-04-21T15:22:59.222+02:00First audio version will include pc->mobile dir...First audio version will include pc->mobile direction only. Android mic->back to PC recorder device sounds interesting but it won't be included in the next update.kogihttps://www.blogger.com/profile/08400801176196764647noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-6923779554773611492017-04-21T15:22:03.531+02:002017-04-21T15:22:03.531+02:00No, not at this moment. Currently you would need f...No, not at this moment. Currently you would need full controller driver to do so. We might add models in the future.kogihttps://www.blogger.com/profile/08400801176196764647noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-61245594377988343162017-04-20T21:40:12.898+02:002017-04-20T21:40:12.898+02:00Is it possible to provide a custom controller rend...Is it possible to provide a custom controller render model for SteamVR?Zombyhttps://www.blogger.com/profile/13748832798075007608noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-70592534343623441342017-04-18T21:58:03.035+02:002017-04-18T21:58:03.035+02:00That is a very good point. Multiplayer will be a b...That is a very good point. Multiplayer will be a big thing for my brother and I, and not needing to run a audio cable for my mic+headphones would be super.CountMooglehttps://www.blogger.com/profile/01688251835674251466noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-50239117748265759502017-04-18T19:04:51.083+02:002017-04-18T19:04:51.083+02:00Most of the times, the gyroscope of the move contr...Most of the times, the gyroscope of the move controller is inferior to the one on the cellphone...Elhttps://www.blogger.com/profile/00936055509987671056noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-78585324822895069182017-04-18T16:11:12.404+02:002017-04-18T16:11:12.404+02:00Will the audio streaming include a way to send mic...Will the audio streaming include a way to send microphone input back to the computer (for multiplayer games mostly)? It seems like the only thing missing to make it a complete package.Anonymoushttps://www.blogger.com/profile/06226776214879229891noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-8926329821955421792017-04-18T06:22:00.387+02:002017-04-18T06:22:00.387+02:00I've seen setups that have a third PS3 move co...I've seen setups that have a third PS3 move controller on the headset for room scale head tracking; what I'm wandering is, can that controller also be used to replace the gyroscopes in the phone?CountMooglehttps://www.blogger.com/profile/01688251835674251466noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-14344281305575213982017-03-28T15:05:33.569+02:002017-03-28T15:05:33.569+02:00Hi, fake VR could permit maybe to add Augmented re...Hi, fake VR could permit maybe to add Augmented reality by adding by ex the capability to use by pushing a button the camera while we are in VR for check around us the reality (look the keyboard or see around us)?<br /><br />Best RegardsAnonymoushttps://www.blogger.com/profile/05036307385337932214noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-18289085251532715552017-03-28T13:25:14.528+02:002017-03-28T13:25:14.528+02:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/05036307385337932214noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-28124084034134926912017-03-28T11:35:17.238+02:002017-03-28T11:35:17.238+02:00Just buy a phone that doesn't feel like you...Just buy a phone that doesn't feel like you're in prison.Anonymoushttps://www.blogger.com/profile/13779137874335008990noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-60673898314614111352017-03-28T02:33:02.096+02:002017-03-28T02:33:02.096+02:00How about iOS Vridge?How about iOS Vridge?Anonymoushttps://www.blogger.com/profile/12908726637729338915noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-66629876486554510182017-03-27T20:57:13.867+02:002017-03-27T20:57:13.867+02:00if you are implementing gamestream for nvidia , ca...if you are implementing gamestream for nvidia , can you support amd VCE ? <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-43243530178609938472017-03-27T19:14:02.412+02:002017-03-27T19:14:02.412+02:00Yes, with API you can control both motion controll...Yes, with API you can control both motion controllers and your VR 3D position in any way you want. Using mouse/gamepad or even another phone as a controller is possible. There's a .NET sample of such 3rd party client interacting with tracking included in GitHub repo. <br /><br />One of the "extra side projects" mentioned in the post is something kinda similar (using gamepad as a motion controller emulator). kogihttps://www.blogger.com/profile/08400801176196764647noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-61401939113558904382017-03-27T19:07:25.848+02:002017-03-27T19:07:25.848+02:00It would be nice to be able to use two mice as Rif...It would be nice to be able to use two mice as Rift controllers, of course that won't be as good in fast paced games but it would work in something like Google Earth VR. Just have it so you hold a button to change from forwards to up and down.Anonymoushttps://www.blogger.com/profile/13779137874335008990noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-52542849484661377882017-03-27T18:58:22.621+02:002017-03-27T18:58:22.621+02:00Does that means I can write something to emulate v...Does that means I can write something to emulate vive or oculus controllers? If yes, can you provide some guidelines on it. I will like to emulate Vive or/and Oculus controller. Mishuhttps://www.blogger.com/profile/03413266161702579357noreply@blogger.com