tag:blogger.com,1999:blog-7957983028254964364.post1853859221517391341..comments2024-03-28T09:40:18.093+01:00Comments on RiftCat: Dev update #24RiftCathttp://www.blogger.com/profile/16864228225345649071noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-7957983028254964364.post-1034974062133309522017-01-10T09:26:07.796+01:002017-01-10T09:26:07.796+01:00Good to hear you are working on it. I tested the a...Good to hear you are working on it. I tested the app with sideload in S7 (gearvr) and I was not able to remove the lag/jiddering. I have really good 5GHz network and even the lowest resolution was not enough. Good to hear that you are working on this so I can retest it again later. For now, I'm just waiting. :)mRkukovhttps://www.blogger.com/profile/01163010530279727185noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-52823944566636635852016-11-22T11:41:38.948+01:002016-11-22T11:41:38.948+01:00You need the basic station too. And The basic stat...You need the basic station too. And The basic station not see your Hmd. I think it's not really work how you want to.Anonymoushttps://www.blogger.com/profile/07731686829165898156noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-56122434955047087192016-11-22T11:05:00.053+01:002016-11-22T11:05:00.053+01:00Question, what are the chances of purchasing "...Question, what are the chances of purchasing "just" the vibe controllers or the (my preference) oculus touch controllers with sensors, and using them with vridge??? Will steam vr detect them with the mobile hmd? Anonymoushttps://www.blogger.com/profile/15341285150313990711noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-22760274605485795062016-11-19T12:51:12.410+01:002016-11-19T12:51:12.410+01:00If Someone needs it. https://github.com/Shockfire/...If Someone needs it. https://github.com/Shockfire/FakeVive Google Earth Vr with ps move and riftcat. It's cool!!!!Anonymoushttps://www.blogger.com/profile/07731686829165898156noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-62452355371612565392016-11-18T16:04:16.036+01:002016-11-18T16:04:16.036+01:00So probably problem on my side, because my SteamVR...So probably problem on my side, because my SteamVR start in Extended Mode and if I press "Enable DirectMode" it restart again in Extended or just tell than SteamVR don't work correctly and lost the stream.<br /><br /><br />P.S. I use it on laptop with external GTX 960, connected via miniPCI-E x1 bandwidth (instead of normal x16), but Driver and Steam saw this as normal GTX 960 and it couldn't be a reason for this problem.<br /><br />As i guessing, async reprojection works on SteamVR side (directly with game, not with VR headset) and Riftcat just capture and encoding final video stream (already with additional frames, made by reprojection). Probably I'm wrong.logranhttps://www.blogger.com/profile/16556100218234690214noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-72031320457346755612016-11-18T12:53:37.387+01:002016-11-18T12:53:37.387+01:00It already works in Direct Mode, but we are procce...It already works in Direct Mode, but we are proccessing VR games a bit differently than Vive/Oculus Headsets so it's not that simple to get Asynchronous Reprojection to work with VRidge.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-11193240479520927252016-11-17T21:18:34.472+01:002016-11-17T21:18:34.472+01:00Please add Direct Mode support for SteamVR. Withou...Please add Direct Mode support for SteamVR. Without direct mode impossible to use such important feature as Asynchronous Reprojection which can significantly increase ingame fps on a weak system (laptops).<br /><br />P.S. Sorry for bad Englishlogranhttps://www.blogger.com/profile/16556100218234690214noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-74742864756547002752016-11-16T16:47:26.915+01:002016-11-16T16:47:26.915+01:00We do want to fully support daydream. We recently ...We do want to fully support daydream. We recently ordered Pixel, but it hasn't arrived yet. Once we have it at our office we'll try to optimize VRidge for it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-34255136604321906122016-11-15T20:23:39.022+01:002016-11-15T20:23:39.022+01:00Are you guys able to make use of the daydream apis...Are you guys able to make use of the daydream apis / VR mode in android 7.0? On my pixel, the output is so laggy and jittery as to be uncomfortable but having just tried out daydream (on my cardboard headest) the tracking/smoothness was a huge step up from cardboard apps on the same device. Adriaaaaanhttps://www.blogger.com/profile/14898967964061668170noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-36221625113284125262016-11-15T11:07:27.685+01:002016-11-15T11:07:27.685+01:00GearVR version already utilizes all GearVR sensors...GearVR version already utilizes all GearVR sensors. S7 Edge is having some issues with juddering right now on both GearVR and regular version. We are currently trying to fix it.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-91184001986702233442016-11-13T12:53:53.788+01:002016-11-13T12:53:53.788+01:00At the moment I've setup a launch path for dol...At the moment I've setup a launch path for dolphin vr in the nvidia driver app (whatever it's called). <br />Then I just simply stream the program through moonlight and play from there. That simple and it works perfectly. Completely cable free with sound and controller support from anywhere in the house. Anonymoushttps://www.blogger.com/profile/15341285150313990711noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-18766209788707325782016-11-13T01:56:37.485+01:002016-11-13T01:56:37.485+01:00Ah sorry, it's actually fixed by setting track...Ah sorry, it's actually fixed by setting tracking to Freetrack orientation and position.<br /><br />The effect (using phone orientation) is just a lack of smooth head tracking, same as you get with the Gear VR running Cardboard/non-Oculus apps that can't use its hardware gyro etc.<br /><br />Works amazingly well now. Awesome work. Thanks :)Ritardohttps://www.blogger.com/profile/17941512746284264523noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-28308865323693456762016-11-13T00:47:04.744+01:002016-11-13T00:47:04.744+01:00When you talk about "jitter", what EXACT...When you talk about "jitter", what EXACTLY do you mean? Maybe a video would be a good idea to define it? That's a way to help to get rid of the subjectivity BodhiDharmaZenhttps://www.blogger.com/profile/01874497295147911484noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-7536121320860306332016-11-12T22:29:18.314+01:002016-11-12T22:29:18.314+01:00Are there any plans to support the Gear VR gyrosco...Are there any plans to support the Gear VR gyroscope? It's much better than the built in one on my S7 Edge and I guess that's why it's juddery.Ritardohttps://www.blogger.com/profile/17941512746284264523noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-57909954349377206272016-11-12T05:17:52.828+01:002016-11-12T05:17:52.828+01:00I would argue that riftcats streaming service is j...I would argue that riftcats streaming service is just as good. Maybe look at your router. Anonymoushttps://www.blogger.com/profile/15341285150313990711noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-1375785967577685762016-11-11T17:14:59.104+01:002016-11-11T17:14:59.104+01:00Dolphin VR works well with SteamVR. Download the ...Dolphin VR works well with SteamVR. Download the proper version. Don't fall into the trap of coding non VR games. Every game is different and their none VR UI is a mess. The riftcat crew would only spend their limited resources on broken experiences. By focusing the effort on VR games Vridge will only get better for future AAA VR games.Nasserhttps://www.blogger.com/profile/13473102690959242522noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-34258450681032507112016-11-10T18:23:28.622+01:002016-11-10T18:23:28.622+01:00Sounds is something we are working on right now. R...Sounds is something we are working on right now. Regarding the ability to play games like Trinus is something we want to do.<br /><br />Dolphin VR works if you are using version for 0.6-0.8 SDK. Newer ones for 1.3+ SDK MIGHT work with Revive, but I haven't tested it myself so I'm not sure.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-50814297540937588832016-11-10T18:19:42.310+01:002016-11-10T18:19:42.310+01:00h.265 is on our radar. We won't be adding 1.3 ...h.265 is on our radar. We won't be adding 1.3 SDK support since Revive works well enough.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-29983855178981241872016-11-09T22:01:29.614+01:002016-11-09T22:01:29.614+01:00From my understanding, there are legal issues with...From my understanding, there are legal issues with the 1.3 SDK, and since revive works great, there is no need to dance with that.Anonymoushttps://www.blogger.com/profile/09713629901993402126noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-91251442998688478582016-11-09T20:11:22.085+01:002016-11-09T20:11:22.085+01:00You can use revive to add in 1.3 for now. Works g...You can use revive to add in 1.3 for now. Works greatAnonymoushttps://www.blogger.com/profile/15341285150313990711noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-75384955106711462542016-11-08T21:34:41.307+01:002016-11-08T21:34:41.307+01:00Please sort out Oculus 1.3 SDK compatibility AND h...Please sort out Oculus 1.3 SDK compatibility AND h.265 codec..<br />These are the two major things holding back vridge!Anonymoushttps://www.blogger.com/profile/08737953391119502377noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-19463109805911919022016-11-08T13:52:59.156+01:002016-11-08T13:52:59.156+01:00I totally agree !I totally agree !Grumpfhttps://www.blogger.com/profile/02877803244690344635noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-63575304078502927012016-11-07T22:32:52.632+01:002016-11-07T22:32:52.632+01:00when moonlight support??? this mode stream is amaz...when moonlight support??? this mode stream is amazing Ivan Selshttps://www.blogger.com/profile/09968976581517531137noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-88973952877725704062016-11-07T20:54:01.048+01:002016-11-07T20:54:01.048+01:00I hope you guys release the iOS version soon, that...I hope you guys release the iOS version soon, that would be great!Anonymoushttps://www.blogger.com/profile/07657387002757509793noreply@blogger.comtag:blogger.com,1999:blog-7957983028254964364.post-88017032279025106632016-11-07T14:18:56.889+01:002016-11-07T14:18:56.889+01:00We are considering it, but no promises.We are considering it, but no promises.Anonymousnoreply@blogger.com