RiftCat 2.5.1 Beta - GameWarp fixes
We have deployed a patch to our Beta channel that aims to improve the GameWarp experience.
When using GameWarp, your game will now properly display the mouse cursor so you can precisely aim in your head even in RTS games (because why not!)
FPS limit will now be respected during capture
Games exceeding 110% of desired FPS will skip frames at regular intervals. For best smoothness, try to limit the game itself (for example, through in-game V-Sync or RivaTuner) to match your phone refresh rate.
Bug fixes and tweaks (GameWarp and other)
FPS limit will now be respected during capture
Games exceeding 110% of desired FPS will skip frames at regular intervals. For best smoothness, try to limit the game itself (for example, through in-game V-Sync or RivaTuner) to match your phone refresh rate.
Bug fixes and tweaks (GameWarp and other)
- Moonlight Mode and recenter hotkeys will now be working again.
- Controllers will now deactivate faster in SteamVR on shutdown.
- Gamewarp will no longer stop working when game switches between fullscreen and windowed mode.
- Gamewarp GPU load during capture and streaming is greatly reduced compared to 2.5.0.
We are still waiting for feedback.
This update should bring GameWarp closer to full release but we still need your feedback on how we can improve upon it even further. Don't forget to tell us what you think about it or if you'll encounter any issues. As always, we are waiting for your message at support@riftcat.com