Thursday, December 7, 2017

Dev Update #35 - VRidge 2.0 Beta is here!

This is the biggest update so far. VRidge got rewritten from scratch and it has to be released in a different way than our usual update method.

Remember that this is a Beta version of VRidge 2.0 - we need your feedback to fix all potential issues that might come up (there are over 10 000 different Android devices out there - it’s hard to test them all). Please send us feedback, suggestions and bug reports to support@riftcat.com - it is crucial if we want this update to become a success.

You will be able to track the progress of the bug fixes on this public Trello board: http://go.riftcat.com/vridge-development 

What you will find in the VRidge 2.0 Update?

Completely new user interface 

New design with user experience as primary objective. Registration will no longer be required to try VRidge!

Possibility to change quality while streaming 

Need to find the perfect setup? You will no longer need to restart VRidge endlessly to find most suitable settings. Just use LIVE streaming settings to optimize your VRidge experience (advanced live settings are also available).

Much better stability 

Completely new software architecture allowed us to make VRidge software much more stable. No more full software restarts when something fails.

Integrations support (easy add-ons to VRidge) 

We now have much better tools to integrate third party solutions. More on that soon!

Moonlight support 

If you have a modern NVidia card you can use Moonlight streaming instead of VRidge. You might receive better results in terms of latency and image clarity. To learn how to use Moonlight with VRidge - read about it in the Moonlight Basic Guide. 

Multi-language support

We have implemented multi language support. We support English and Polish languages for now. Tell us which languages you would like to see. More coming soon!

Some other stuff 

We won’t spoil everything. You can discover more changes by joining the Beta :)

Minor patches

2.0.2
  • Added diagnostic mode counters (go.riftcat.com/DiagnosticMode)
  • Added native error logging
  • Added custom FPS that can be set in config mid-stream (won't persist through restart, just for testing purposes now)
  • Fixed FPS setting not changing VR FPS which caused increasing latency
  • Fixed installer freezing at 80%
  • Fixed crash loop after switching encoders
  • Fixed Riftcat not being able to stop SteamVR if SteamVR was started as an admin
2.0.1
  • Fixed Oculus SDK games crashing when running without admin.
  • Fixed FreeTrack sometimes crashing app.
  • Fixed NOLO wired (desktop driver) positional tracking.
  • Fixed trial timer sometimes ticking down incorrectly (visual error only).
  • Fixed resolution sometimes not refreshing in UI in basic mode.
  • Fixed file lock problem causing both apps to lock up if error was encounter during settings change.
  • Fixed moonlight distort not being refreshed when .cfg changed.
  • Fixed background update check crashing RiftCat client when Internet went down mid runtime.

The instructions below will help you join the VRidge 2.0 Beta program. 

RiftCat Client (Windows side) 

The client got reworked completely. That’s why you need to install separate application to join the Beta. You can find a RiftCat 2.0 Beta installer HERE or by pressing the button below:
Install the client like any other Windows program. The installer is fairly easy to use and should get you up and running fast.

VRidge App (normal Android version) 

The mobile VRidge 2.0 application is also distributed through a separate channel. Please follow this LINK or by pressing the button below:
You will be prompted to install separate VRidge 2.0 application. Google Play will install the VRidge 2.0 App on your phone after your acceptance.

You can now connect this newly installed app with RiftCat desktop Beta client - enjoy and let us know if you encounter any issues.

VRidge App (GearVR version) 

The VRidge 2.0 application for GearVR can be found on Sideload. Just follow this LINK or by pressing the button below:
The installation process is the same as in normal installation of VRidge for GearVR. To learn how to install applications from Sideload, simply read this guide: https://support.riftcat.com/hc/en-us/articles/212489169-How-to-setup-VRidge-in-GearVR

119 comments:

  1. This new pc version and the original 1.5 beta can coexist in the same pc?
    Also, this newer beta 2.0 ask excluse permision over nolo device?

    ReplyDelete
    Replies
    1. Yes, you can install both side by side.
      No, the new version doesn't support NOLO yet.

      Wired support will be probably patched back in next week and wireless maybe a bit later but it's one of our highest priorities.

      Delete
    2. Mine is not working it wont start something wrong with vridge

      Delete
  2. Replies
    1. Should be working again now with 2.0.1 update.

      Delete
  3. Hi, glad to hear that the nolo will be sopported soon.
    I have nolo and kinect 360, can it works together with riftcat to get full 360*?

    ReplyDelete
    Replies
    1. We haven't tested this scenario but external drivers have capabilities to fully override our tracking so it's up to 3rd party devs.

      Delete
    2. you could use driver4vr for that.

      Delete
  4. Can we get a link to the APK direct download to side-load? Google Play seems to think my flagship phone can't handle the beta.

    ReplyDelete
    Replies
    1. https://riftcat.blob.core.windows.net/pubfiles/apk/daydream-2.0.0.apk

      What's your phone model? We're going to check why it's excluded in G Play.

      Delete
  5. On my S8+Gear VR it gets stuck on "Trying to connect" and says "Looking for RiftCat desktop app" on the phone.

    1.5 still works. Any ideas?

    ReplyDelete
    Replies
    1. Also manually entered phone IP and didn't help.

      Delete
    2. yep, the same in my case, only cable connection works

      Delete
    3. I am pretty sure you would not make the mistake that I did. Loaded the Beta on my PC and then opened the usual vridge (not v2 beta) on my phone. Will not connect even with manual IP. Loaded the v2 beta on my phone and connects immediately.... I use S7 Edge + Non gear headset.

      Delete
  6. The line between 2 screens is not centered .

    My phone is htc U11 plus (2880x1440 resolution)
    https://i.imgur.com/oQYJbqQ.png

    ReplyDelete
    Replies
    1. The overlay is rendered by Google Daydream side of the process. Do regular Daydream games have the same problem?

      Delete
    2. Thanks , In Google Cardbaord Demo , there is the same issue.
      But in Game "Voxel Fly", there's no any problem.
      https://i.imgur.com/V35xhdl.png
      https://i.imgur.com/KJpxSA6.png
      I tried changing cardboard profile , nothing better change happened.

      Delete
  7. Downloading Redist...80%
    @
    Error ocurred! (occurred BTW)

    Why does it happen!?

    ReplyDelete
    Replies
    1. same here. no clue why it's doing this

      Delete
    2. update: I updated windows 10 to the fall creators update and after that was able to install the 2.0 beta fine without this error, pretty sure it's because it updated .net framework to 2.7.1

      Delete
    3. Installer link was updated to fix this problem.

      Delete
    4. Unfortunately my installer still gets stuck at 80%. Is there another fix?

      Delete
  8. This comment has been removed by the author.

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    1. WOW! I like the new UI and color scheme. Everything is working smoothly with my S8 and Gear VR 2016. Although I did have to manually inject the Oculus ID on both S8s I tried, when previously I didn't. I tested on 5G wifi, but I also bought a USB-C to Ethernet adapter, and performance is just a bit more stable.

      Is there any plan to include native tethering over USB through the Gear VR? When I set my S8's usb mode to RNDIS in developer options, I'm able to pick up the connection in my network settings and VRidge as a RNDIS network adapter, but no phone is available in Vridge. I feel like I'm so close. Could it be as simple as my firewall settings? If you were able explain what step(s) I'm missing, I would be incredibly grateful! (Unless it requires root, which I have a feeling it might)

      Better yet, if it were to "just work" through tweeks in the app, I would be even happier. I understand the technical limitations of running through the Gear VR as it requires the phone to be the host, but I'm wondering if native RNDIS on the S8 changes this limitation?

      Delete
    2. If I recall correctly, this used to work in 1.x versions. It became possible with new Gear VR 2016 because it supported USB OTG passthrough (previous Gear VR editions didn't have this capability).

      I wonder what changed that could break it. We need to order one of those USB-Ethernet adapters to include it in our tests.

      Delete
    3. Actually, my USB to Ethernet adapter works without a problem.

      It's when I go straight usb to usb that is the problem. Again, I'm unsure if it is a problem with my phone or just a windows firewall issue, as the usb to usb network does show up in windows and riftcat, but wont connect in riftcat.

      But the usb to ethernet adapter works just like my wifi connection when I route it through my router. I was just hoping to bypass the middle man and go straight into to my pc.

      Delete
    4. Oh, I misunderstood. I actually haven't checked dev options tethering settings. We're going to test it out.

      Delete
    5. I was using a BT Home Hub as a wireless extender but got frustrated by random drops in quality. So I dug out my USB C to Gigabit Ethernet adapter to try that again. I was so glad I did. I can now ramp up to the Extreme setting with no issues. So I agree with Jason Beger. If your phone supports Ethernet then use it with your Gear VR (2017). My RiftCat VR has never been so good. And shows the amazing work the team has put into this amazing piece of software.

      Delete
  9. S8+, Gear VR (SM-R325NZVASER)

    I have two problems with Moonlight integration

    1) I followed the Moonlight Basic Guide, but head tracking doesn't work. Games don't respond to head turns. Without Moonlight all works

    2) If I put a smartphone in the Gear VR with an open Moonlight application, Gear VR will open the standard home application

    What should I do? How to fix?

    ReplyDelete
    Replies
    1. I have exactly the same problem, I am using a Galaxy S8 with 2017 Gear VR, I followed the Moonlight Basic Guide, but head tracking doesn't work, it's like the screen is frozen in front of you, no head tracking what so ever, games don't respond to head turns at all but without Moonlight it all works fine. I have everything loaded correctly on the phone and PC and I have a fully paid up account for unlimited access,I hope you can fix this, Mark A.

      Delete
    2. Gear VR app doesn't work with Moonlight since Moonlight itself isn't native to Gear VR. In current implementation we have no way to run Gear VR app in the background (to capture its tracking sensors) and Moonlight in the foreground at the same time.

      We will be exploring option of using Gear sensors in the background with Moonlight in the foreground but this might be tricky.

      For now, you can use Moonlight mode + Daydream app (as a background tracker) or Gear VR app without Moonlight mode.

      Delete
  10. What is the status of Leap Motion support? I can't seem to get hand tracking to work using the old guide. Will this be updated?

    ReplyDelete
    Replies
    1. The old guide wasn't tested with 2.0 yet. I added it to our task board.

      Delete
  11. Yikes... I was looking forward to this but it crashed before I could even load a game (while changing settings), and now it repeatedly crashes on startup. I'll email you the logs.

    ReplyDelete
  12. Started client on PC, started client on phone. PC client crashes trying to connect to phone. Entering IP doesn't help. Windows 10 64 bits, Oneplus 3T.

    ReplyDelete
  13. There's a problem with NOLO VR, probably with tracking, the position continually wobbles

    ReplyDelete
    Replies
    1. Are you using any FreeTrack/FreePIE plugins at the same time with NOLO or is it simply NOLO + VRidge without any other 3rd party plugins?

      Delete
    2. I notice the wobbling happens when freetrack orientation and position are selected. This is however the only way to use the nolo vr controllers since any other option does not use them.

      Delete
    3. Found a solution, simply switch the nolo application setting from cardboard to gearvr and even without a gear headset it fixes the issue

      Delete
  14. Anybody noticed a FOV difference with the new 2.0?
    The app is a lot more reliable than before, but the FOV is completely different on my Pixel XL 2, kind of ruining the experience.
    Check the screenshots I took on the phone:
    https://imgur.com/a/O2DjY

    ReplyDelete
    Replies
    1. Yes, similar problem described here:

      https://trello.com/c/CbJQhJeH/28-investigate-proportions-being-slightly-off-with-s8-possibly-other-phones-too

      Generally, size of those viewports is defined by Daydream SDK, which takes the parameters from Daydream View or preset selected by tapping cogwheel and changing headset in there. Please try setting different preset there. For our Pixel XL (1) Google Cardboard preset fits the best for generic plastic/cardboard headsets.

      Delete
  15. have been playing around with version 2.0.
    I like the layout, that's quite nice.
    I have been getting random crashes after confirming my configuration.
    For some reason, HEVC doesn't appear to be working on my Samsung Galaxy S8 Plus. I'm just staring at a grey screen with the lines. Tracking was working up to a point, although it was terrible. Not smooth at all. And then, tracking stopped all to together which made me feel very sick when turning my head.
    This is using the Gear VR version.
    Compared to what I'm used to with the Gear VR and S8 Plus with the smooth head tracking etc. This was a bit of a come down. I know you'll get there. I can't wait.

    ReplyDelete
    Replies
    1. Which S8 Plus variant do you have - US or International?
      I'll be tracking HEVC compatibility problems here:
      https://trello.com/c/cbJQmf8s/53-hevc-compatibility

      As for the latency, our plans our here:

      https://trello.com/c/dmAohsgI/4-continuous-latency-stability-jitter-improvements

      In 2.0.2 (just released) we fixed some problems with FPS timings (that could potentially cause increasing lag) but more problems are defined here:

      https://trello.com/c/dmAohsgI/4-continuous-latency-stability-jitter-improvements

      Delete
    2. This comment has been removed by the author.

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  16. Crash on connect using 5gh wifi. using the gear vr beta client with an S7. windows 10

    ReplyDelete
  17. Daft question.
    How do you enable diagnostics in version 2?

    ReplyDelete
    Replies
    1. There are no diagnostics on the Android side currently but in 2.0.2 later today there will be similar screen on the PC side:

      https://trello.com/c/IaXxBuiE/51-starting-vridge-in-diagnostic-mode

      Delete
    2. My phone is the international variant. I believed it worked on 1.5? Will have to retest.
      Just though I'd add this.
      I have a USB C gigabit Ethernet adaptor connected to a gigabit switch which I just installed. My PC is also connected to the switch which is connected to my gigabit router.

      Delete
    3. This comment has been removed by the author.

      Delete
    4. I have a suspicion that the HEVC issue maybe related to the Oreo beta my UK S8 Plus is running. On Nougat I am pretty-sure HEVC worked fine with the 1.5 beta. Just tested 1.5 again and I get a black screen even if the Windows Firewall is disabled, If HEVC is enabled or not. So back to version 2. But as for HEVC it very well maybe Oreo beta issues. I have reported possible HEVC problems to Samsung as I am part of the UK Oreo Beta test program. The jitter is better since enabling VSync and setting texture filtering lod to Clamp. As for the rest of the jitter etc. It is present on the new black connection screen with things flying in the background. This is before streaming has started?

      Delete
  18. General update for everyone experiencing crashes:

    We have just released 2.0.2 that should solve some crash loops.

    Also, please check GPU performance options if you are using NVIDIA Optimus enabled laptops.

    See NVIDIA GPU section in the link below:
    https://support.riftcat.com/hc/en-us/articles/207877829-I-have-a-laptop-will-it-work-

    If you still experience crashes, please send logs again after reproducing your crash with v2.0.2. It has more error logging so more details will be visible.

    ReplyDelete
  19. Wow, now it works! You fixed it! This is awesome and I like the new settings. Thanks for the Update

    ReplyDelete
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  21. Why I can't login with FB account? When I click FB login nothing comes up. I want to use my FB account where I purchased the original version

    ReplyDelete
    Replies
    1. It should launch your default system browser asking you to login in there. It's working for us. If it continues to fail for you, please send files in Riftcat/logs directory to support@riftcat.com with problem description.

      Delete
  22. This comment has been removed by the author.

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  23. I have a USB C USB 3 hub/Gigabit Ethernet Adapter connected to a newly purchased Gigabit network switch. Which my PC is also connected to. The switch is then connected to my Gigabit router. The PC Ethernet is of course Gigabit too. Testing the standard 1.5 version with the adapter connected to the phone of course :) I get a network delay of 0.02ms according to Vridge. I was very happy with that. But yet I get a black screen with a line down the centre no matter what streaming settings I use. I enabled Steam VR mirror and tracking was working. When testing version 2 it streams fine. Other than the slight jitters in the Gear VR version already known about. I have disabled my Windows firewall to retest 1.5, but VRidge 1.5 isn't streaming video. Any ideas? I'm using a UK S8 Plus on the Oreo beta. Thanks.

    ReplyDelete
    Replies
    1. Send log files as described here:

      https://support.riftcat.com/hc/en-us/articles/208781529

      Also, make sure 2.0 isn't running at the same time and that you hit Play SteamVR button in 1.5 to re-register old driver with SteamVR.

      Delete
    2. Which usb hub are you using for your s8 please? I am also searching one of them fully compatible with mine.

      Also are you sure that you have the gigabit bitrate and not 100mbps limited by usb 2.0?
      I hope so much that you have more than 480mbps connection, it should be perfect for vridge and moonlight app.

      Delete
    3. I have a USB C Ethernet hub that has three USB 3 ports and a Gigabit Ethernet on the end. The make is Ucouso. The USB C cable end that connects to the phone is USB 3. In have confirmed when 8 plugged it into a router that the Ethernet is Gigabit.

      Delete
    4. I tested the USB 3 sockets, and the phone detects them too when a flash drive is plugged in.

      Delete
  24. I cant get the version 2 beta to install, i download load it, run it and withing about 2 seconds i get the error Riftcat20Installer.exe has stopped working, i don't even get chance to install it. I've tried with my virus checker turned off, turned off windows defender, tried with and without administrator privileges and it just instantly crashes. my setup is windows 10 pro x64, ryzen 7 1700 cpu(oc to 3800mhz), 16 gigs corsair vengence memory running @3200mhz, a gigbyte gtx 1070 gpu and Rog Strix X370-F Gaming MB. windows is installed on a 250gb ssd drive. i dont know what else to do.

    ReplyDelete
    Replies
    1. ok, i sorted it, the problem was being caused by Display Fusion Pro. i think it was because DFP adds extra icons next to the standard minimise/full screen/close icons and because the installer doesnt use a standard window when installing DFP just caused the installer to crash. i just turned it off while installing and everything now works fine, Thanks.

      Delete
  25. I have sent logs from 1.5 standard Cardboard version because beta testers for Oreo on the S8 in the UK got an update today.
    I retested 1.5 which previously gave me a black screen when streaming. This now works again. I also tested HEVC which also works again! I have sent logs from 1.5 for the jitters on Samsung devices and logs showing HEVC working.
    I also tested the cardboard version of 2.0. I tested normal and HEVC, which also works now on version 2. I knew it was a Samsung problem.
    But much to my surprise with the Cardboard version of 2.0. When using HEVC the streaming was way smoother when tilting the phone etc. I didn't have a headset on. But I see a vast difference with 2.0/HEVC as apposed to non HEVC. Does this make sense? I know I didn't test the GearVR version at the moment. But what I was seeing on the screen looked buttery smooth when tilting the phone around.

    I hope this is of some use to the devs.

    Thanks.
    Brian

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  27. Moonlight iOS exists and works very well.
    Is there a way to use it with VRidge?

    ReplyDelete
  28. Awesome!!!!! Works really well so far (but I've only tested it a little bit). No drifting :) I couldnt find a setting to adjust the tracking input (gyro, magnetometer...), but so far its super precise. I had to use magnetometer with the previous version, did you integrate gyro and magnetometer into one for this build?

    Only minor bug so far is that once I start steam vr, the two images dont meet at the center, but there is a small gap between the two. When launching the app, however, both "test" images do meet in the centre. Not a big deal though, since my headset doesn't show the centre anyways.
    Keep up the great work!!!!!

    ReplyDelete
  29. Minor correction to my above post. I did notice a bit of drifting, but much better than the gyro method on the previous build. Is it possible to again have the option of using the responsive magnetometer setting from before? Right now there seem to be no options (unless they're hidden).

    ReplyDelete
  30. Got to say that the option to re-centre by tapping the touch pad in the Gear VR version is fantastic.
    Merry Christmas to the VRidge devs and fellow VRidge users.

    ReplyDelete
  31. I get "riftcat client has stopped working" when trying to run, install or uninstall riftcat now. ANy ideas why I can't even uninstall without that error?

    ReplyDelete
  32. I am issues with the runtime not starting. It launches steamvr but it cant recognize anything

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  33. I'm not able to use opentrack head tracking with Riftcat 2.x beta.

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  34. Hello. In new 2.0 version, there is missing i think, one of the important settings for me. The "Scale" ane "IPS". I need this for Assetto Corsa, that have very small scale.

    ReplyDelete
    Replies
    1. Version 2.x does have a render scaling option, but it's hidden under advanced video settings.
      Click Configuration/VRidge Settings.
      Below the Quality slider click Advanced video settings

      Delete
  35. how to fix the display is too small on my Galaxy Mega 6.3 with a 233 pixel density and 1280 x 720, the side by side image doesnt fill up the entire screen, I used my custom profile, it became bigger but any other way to fix this?

    ReplyDelete
    Replies
    1. I doubt it will fill up the entire screen. I have a Galaxy S8 Plus with Gear VR and that doesn't fill the entire screen. But it's perfectly fine in the headset.
      For Google Cardboard style headsets if you have scanned the correct QR code for your headset all should be fine.

      Delete
  36. Switching to/from HEVC while the mobile app is still running results in a grey screen, and the app has to be closed and re-started.

    ReplyDelete
  37. The streamview.exe does not stay on the top of the other windows (when using Moonlight Mode). So, if i start the stream and then I open a game like Project Cars, the game window needs to be on focus because otherwise It does not receive controller inputs. When It is on focus it should be still "under" the streamview.exe program in order to not cover the "VR version" of the game.

    ReplyDelete
  38. I'm using beta 2 on both phone and computer and they connect via 5ghz wifi but no game is shown on my display. I don't wanna play SteamVR games, just wanna play some PC games with Tridef. But after starting a game via Tridef, the Gear VR only says "awaiting Steam VR stream". What can I do? Tried disabling firewall and all encoders.

    ReplyDelete
    Replies
    1. Unless I have lost my mind. VRidge does not support non VR games. So it's Steam VR or nothing I'm afraid.
      Riftcat have talked about support for non native VR game support. But I think it's some way off.

      Delete
    2. This comment has been removed by the author.

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    3. VRidge currently supports Steam VR and Oculus Rift games with Revive.

      Delete
    4. This comment has been removed by the author.

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    5. I was told I could use it for streaming/playing my pc games on Gear VR. OK, I'm wrong. So I'm gonna try Steam VR later.

      BTW: Having an idea how to play my pc games with Tridef on my Gear VR? Trinus VR via 5ghz wifi is stuttering.

      Delete
    6. Riftcat 2.0 dont work as good for me after 2 days of testing, riftcat 1.0 (latest version), works with HEVC and max Bitrate with USB-Tethering BUT, due to cardboard mode and no gear vr sensors i get horrible drift.
      I tested with others and idk why but the programm that was never working for me (stream theater) works in gear with litteraly no lag with my 2,4ghz router (moonlight).
      But seeing forward that these things will be fixxed.

      Delete
  39. This comment has been removed by the author.

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  40. No.
    Unless the game supports the HTC Vive or the Oculus Rift (with Revive) you are out of luck I'm afraid. Basically the game must have native VR support.
    And either way, Steam VR will be used.
    Whoever told you that you could stream your normal PC games was incorrect.
    At least for time being at least.
    Other than Trinus, I don't really know of any other viable solution.

    ReplyDelete
  41. When using moonlight, the app can't start Streamview (failed to start streamview.exe), tried reinstalling both (pc&app).
    Also causes HEVC Blackscreen on my Galaxy S7(SM-G930F), but i don't know if its even capable of it. :D

    ReplyDelete
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    1. This comment has been removed by the author.

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    2. Moonlight now works, is there a workaround for using BigScreen with Moonlight? Cause the BigScreen streams the fullscreen Streamview screen which causes my steam vr to crash because if the black warp whole the restreaming creates.
      (And with Tridef injecting steam before starting riftcat i got an steamvr can't be loaded, if thats a thing). Ty for the support and i like version 2.0 much more.

      Delete
  42. I can use Vridge on my intel based android (Zenfone 6 A601), can i use the Vridge 2.0 on my android?

    ReplyDelete
  43. Avast detects Riftcat20installer.exe as malware

    ReplyDelete
    Replies
    1. Strange. My friend uses Avast, and he didn't have no such issue.

      Delete
  44. Looking at the Trello board, I noticed that adding a VCE encoder for AMD users isn't even listed as an enhancement. Have you completely abandoned the AMD user base?

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  45. I use Vridge 2.0 for GearVR. The app load, conect, bu when i start SteamVR the screen turns black! Using the cardboard version the app starts but Residente Evil start in TheaterMode

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  46. Getting stuck at Downloading Redist...80%

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  47. I m having a problem with connecting my phone when i confirm that that's my phone it just Starts over and says searching for device and so over and over. Im using a Nexus 5X with android 8.1.0.

    ReplyDelete
    Replies
    1. I'm having this same issue on my S8. It just won't connect. It's an endless loop of search, is this your device, click yes, search, and so on.

      Delete
  48. hello so far trying beta get crashes, and that would not be much of a problem. Thing is i cant even open it anymore without reinstaling.once it does crash it keeps saying "a problem caused the program to stop working..." not much. windows 10 creators 64bit (gtx 1070, i5 4690k, ddr3 2x8 1600)

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  49. sorry it is 2x4 ddr3 if that matters

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  50. Just update both client and server for Vridge 2.0. I'm on a S7, at first the client detect the server, but as soon as I click on Start, inside my visor I see that Vridge lose the Connected status and go back searching ('Searching for Riftcat Application'). Even if I stop the server side, the client keep loocking for it. I changed various setting, but I have no luck. I can't use Vridge anymore :(

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  51. I forgot to mention, using GearVR, no problem before update (only HEVC was not working, but this was a known problem)

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    Replies
    1. Talking of HEVC on the S8 Plus at least. It worked again for me at least when the latest Oreo beta released.

      Delete
  52. Same problem! After updating the problem after 12 seconds. Samsung S8+ Gear VR Yesterday I played at the maximum settings just super! Check, please.

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  54. Great update! ..a little suggestion. When you push play and you'll lanuch steam vr app make a little check if VRServer is running, if yes stop it, beacouse sometime when things goes wrong steam doesn't stop it and if you push play in vridge , steam will fail saying "something goes wrong" that's becouse VRserver wasn't shutdown before.

    Anyway great job!

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  55. Has 2.0 beta client limited connection time?

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  56. This update isn't working at all, wireless connection crashes the min I launch steam vr, and usb tethering keeps stuck at "is that your phone?" even after clicking yes please fix :( The phone I'm using is your average galaxy s7 edge.

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  57. Same problem here as Metallix...

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  58. The problem I have is that my pc recognizes my phone and it pops up the screen with "is that your phone?", but when I click yes, the screen goes away for half a second and then pops-up again, no matter how much times I press yes, it stays in that loop, the problem occurs both in wired and in wireless mode. The old version works just fine.

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  59. o meu ao instalar da erro aparece erro occurred

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  60. RiftCat works fine! My feature request is to run riftCat on two Smartphones, one for each eye.

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  61. This comment has been removed by the author.

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