RiftCat graphical update
As part of our vision to make virtual reality appeal to everyone we made improvements to our GUI design to make it more consistent across RiftCat apps & website. We applied Material Design guidelines and optimized what we could to improve the RiftCat experience. One picture is worth a thousand words so we decided to show what VRidge actually does in a simple and understandable way.Simplified library
We decided to get rid of the "Store" tab. Instead, we made every game visible in the users Library. The process of adding the games to library first was overly complex. Access to games available on RiftCat platform is much faster now.Unified PC settings window
We combined RiftCat settings and VRidge streaming/tracking settings into one window.Mobile app UI improvements
Built-in FAQ/help center, USB tethering shortcut, slick sidebar, new icon and more!Easier game starting
Starting SteamVR should be easier now. The leftmost button will now automatically install our driver and then start SteamVR. If no SteamVR is present it will open SteamVR install dialog. We also clarified what Oculus SDK versions are working.
Some QOL and minor changes
- You can add custom Oculus SDK games to RiftCat client if you want to have everything in one place.
- You can reconfigure keybinding to reset head orientation (keyboard only for now, we'll try to add something for controllers too).
- You can contact support through support.riftcat.com and our official help e-mail address is going to be support@riftcat.com
- We are updating our Terms of Service and Privacy Policy. No major/evil changes but we had to update some lines to be valid for new product launch. We will display site wide notification about it.
- We updated requirements and mentioned incompatible phones (haven't fixed those yet, sorry!) and new GeForce requirement (Windows 7 instead of 10)
- No more beta claiming/keys. Everyone registered will have beta access until the beta ends.
Rotation calibration/offset for SteamVR
One user asked us to provide a way to offset rotational data because some gyroscopes have calibration problems so we added this option. Go to C:\Program Files (x86)\Steam\config\ and open steamvr.vrsettings in notepad. Go to vridge section - it will look like this:
"driver_vridge": {
"windowWidth": 1664,
"windowHeight": 936,
"renderScale": 130,
}
For example, if you want to offset X by 20 degrees and Z by 5 degrees, change it into:
"driver_vridge": {
"windowWidth": 1664,
"windowHeight": 936,
"renderScale": 130,
"RotationOffsetXDeg": 20,
"RotationOffsetYDeg": 0,
"RotationOffsetZDeg": 5
}
"driver_vridge": {
"windowWidth": 1664,
"windowHeight": 936,
"renderScale": 130,
}
For example, if you want to offset X by 20 degrees and Z by 5 degrees, change it into:
"driver_vridge": {
"windowWidth": 1664,
"windowHeight": 936,
"renderScale": 130,
"RotationOffsetXDeg": 20,
"RotationOffsetYDeg": 0,
"RotationOffsetZDeg": 5
}
Virtual reality mode got removed
Almost no one used it so we had to part ways with it. There is plenty of better software of that kind in the market that VRidge can handle. Thanks to that, RiftCat client got thinner.Beta ending soon
On June 20th open beta will end and VRidge will transition into paid/early-access stage. More info & pricing details will be available closer to release. Don't worry, we're keeping our promise about staying in indie-tier price range.
What's next?
We'll be busy with 1.0 launch during next week and the one after. We still need to finish some descriptions / instructions and promo graphics. After we're done with launch stuff we'll start working on the fun parts again - device compatibility, image quality and performance/heat optimizations. We've got a lot of ideas for new features too so keep following us here and on social media.
Thank you for all the support, feedback, bug reports. We launched our public beta exactly three months ago and it has been wild and amazing ride. We have no plans to stop development any time soon and we are motivated to keep working on VRidge as long as people keep using it. :)
Just updated Riftcat. I love the new interface, and everything is working well. However, the Riftcat games exit as soon as they start. Any suggestions on how to fix this problem?
ReplyDelete1. Set quality settings to low.
Delete2. Start some game stream.
3. Tap top-left part of the streaming screen (stats).
4. Stream for 30 secs and make a screenshot of displayed numbers.
Riftcat + SteamVR + Revive = Last Oculus SDK )))
ReplyDeleteAny time estimate on when you will add Vive controller emulation with Wiimotes or PS Move? I know that there are guides online, but I haven't had much luck. Good update this week though, the UI looks really nice.
ReplyDeleteNo estimates on that. Haven't started working seriously on it.
DeleteI use the Vive Leap driver to use the leap motion instead, that works nicely
DeleteThank you for the update! New interface looks very nice and works fast. Special thanks for calibration offsets - it works just fine!
ReplyDeleteFound a little bug - steaming settings not saving after restarting RiftCat. At least resolution and bitrate resets to 1280x720 and 10 Mbps. (I set 2560x1440 and 23 Mbps) Quality preset is Custom. It saved successfully in previous version.
What is your mobile phone model? We added auto-720p adjustment when phones report 720p as maximum resolution but maybe it's working incorrectly for some models.
DeleteSony Xperia Z3 Compact (Model D5803) RiftCat reporting maximum 1280x720 @ 60 FPS, 23 Mbps for this phone but 2560x1440 60 FPS with 23 Mbps and 100% scale gives much better image and works fine. Even better than 1280x720 with 200% scale.
DeleteRight I forgot about distortion that benefits from stream resolution being higher than display resolution. I will remove this 720p auto-adjustment next update. :/
DeleteFirst Zenphone 2 Please....
ReplyDeleteI'm actually waiting for Gear VR support. At this state, head tracking is mediocre at best.
ReplyDelete+2
Delete+2
Delete+10 ;p
DeleteThis is a great product. Look forward to getting controller integration (like Wii mots) can you give us an idea of the cost of the final product?
ReplyDelete$10-20 price range.
Deletemy win10+HD5870 dont work, please help me...
ReplyDeleteIt is below our minimum requirements. It doesn't support hardware video encoding (available with GCN Radeons).
DeleteBut why not like Moonlight/Splashtop/Kino streaming games?
DeleteMoonlight won't work with Radeons at all. Software encoding has more latency and more CPU overhead which can be problematic in already performance-intensive VR games.
DeleteWe will add it at some point in the future.
yea i know this, thanks man. good job.
Delete+1 for Gear VR Tracking Support.
ReplyDelete+1 gear vr support is essential
ReplyDeletehey guys,
ReplyDeleteOn the latest update I have noticed a lot more artifacts then the previous release of vridge while play project cars. I am using a Sony Z5 Premium. I am connected through my phones wifi hotspot and the connection seems nice and solid. Have also tried turning on the snapdragon option which made no difference. Also tested by turning the quality down to low with the same results. Normally I could run it fine in the previous version 2560x1440. Cheers guys.
Can you tap top-left part of the streaming screen and confirm that it's frame loss @ decoder increasing when artifacts show up?
DeleteFrames lost were not increasing when the artifacts where popping up. It did not seem like I was really loosing frames. Only that black artifacts pop up real quick in the top half of the screen. Tried also playing around with the render timing mode which did not help.
DeleteWas this artifacting only limited to horizontal bands like this: https://obsproject.com/forum/threads/amd-vce-blurry-pixelated-stripes.40773/ ?
DeleteYes they were horizontal bands but are black and in the top quarter of the screen. They aren't blurry horizontal bands like in the link though, they are solid black thick ones.
Delete@Tolo
DeleteCan you make a screenshot with your Android (usually home button+volume down button or power button + volume down) with those artifacts?
Ok will try to get one when I am home. Will be hard cause the artifacts do pop up and disappear really quickly
DeleteI don't know what happened but those bars do not pop up anymore. lol. :)
DeleteOk I was a bit premature and it popped up again. Below are some pics I took of the artifacts:
Deletehttps://www.facebook.com/photo.php?fbid=10154150801692367&l=a2e1d7fa6e
https://www.facebook.com/photo.php?fbid=10154150801637367&l=685460aff3
https://www.facebook.com/photo.php?fbid=10154150801632367&l=24c0cd65a9
https://www.facebook.com/photo.php?fbid=10154150801627367&l=3165fb7411
https://www.facebook.com/photo.php?fbid=10154150801622367&l=6720af2de5
https://www.facebook.com/photo.php?fbid=10154150801567367&l=3fd9696b4e
I'm sorry but I can't see any artifacting on these photos. Can you circle around the invalid areas in Paint? Besides that's the PC side on the photo. Are the artifacts on the PC side too or Android side only?
DeleteDoes it happen randomly or during some loading screen?
ReplyDeleteDo you use Leap Motion? We've seen Leap Motion driver crashing during loading screens of The Lab - maybe it's related.
Correction: not during loading but during player teleporting to new position
ReplyDelete+1. When using Leap Motion
ReplyDeleteHi, I have a question. Can we see RoomScale in the Future? I think a lot of people(like me) waiting for this. If it come a lot of player going to buy RiftCat. And what do you think about RiftCat's price we are so excited about this.
ReplyDeleteYou can already use positional tracking with FreeTrack but real roomscale will be a huge challenge. Fortunately, we like challenges. :D
DeletePrice will be in $10-20 range.
The VRidge APP doesn't work on a "Huawei Honor 4c", it launchs, but automatically closes after 0.5seconds.
ReplyDeleteAlready answered to you via e-mail but if anyone else sees this comment - please let us know if you have the same problem with one of the following devices:
DeleteHuawei P8 Lite, Honor 4X, Honor 4C, Huawei G Play Mini
It may be some problem specific to Kirin 620 chipset utilized by those devices. We have reports of this happening on P8 and 4C.
I experience the same problem on my Honor 4x.. (updated to android 6.0)
DeleteIt's me again (the one with the 4x). I noticed that i can open the app if i turn wifi off on the phone, but the app then crashes immediately when the phone gets connection again or if connected to the pc by usb.
DeleteAfter further investigation i have concluded that the crashing occurs when it gets connection to the RiftCat Client (turning off wifi on my laptop or just closing the client lets me start the app without any problem).
/ Adam
Can any of you guys send us VRidge's android logs (logcat)? If you are rooted you can use app (https://play.google.com/store/apps/details?id=com.nolanlawson.logcat&hl=pl) but if you aren't rooted you need to install part of Android Dev kit.
DeleteThe simplest way would be using this minimal ADB server:
http://forum.xda-developers.com/showthread.php?p=48915118#post48915118
After you have ADB installed on your system please reproduce the crashing scenario with your phone and then gather phone logs according to this help post:
https://support.riftcat.com/hc/en-us/articles/208077055-Infinite-restoring-connection-to-active-session-loop
I've tried to get the logs all day without any success (I'm a noob at these kind of things..). On another note, I just tried installing version 0.8.8 of the app and it connected to the computer right away!
DeleteI have exactly the same proble that Adam F, describes, as he says if I turn off the Wifi the APP don't closes, but the moment I turn it On the APP closes, If I try the same via USB Tethering it closes too.
DeleteIs this tested on laptops? I have one with an i7-3635QM and an AMD Radeon HD 8870, should it work? I'm considering investing on this.
ReplyDeleteDon't know if it helps to respond my previous comment, but my graphics card is viewed by the driver as an Radeon R9 M200X (at least sounds a bit more badass :D)
DeleteLaptop video circuitry often behaves in very odd/unexpected ways. Oculus doesn't support laptops at all for this reason. :/
DeleteWe're trying our best to support laptops too but it's hard to tell if it's going to work or not without actually trying it.
The same video card can behave differently with different laptop models.
If you want, you can send your detailed system informations (aka DXDIAG, howto: http://windows.microsoft.com/en-us/windows-10/open-and-run-dxdiagexe ) to support@riftcat.com and I'll analyse it.
Working with multiple applications To determine the entire open apps, pick out Job perspective within the taskbar. Click an application to rapidly swap among the open up apps. screenshot on a dell laptop windows 8 One example is, the Mail tile reveals new messages as they are available, the Calendar tile reveals future gatherings, the Climate tile reveals The present forecast, and the Store tile exhibits obtainable update notifications for your applications.
ReplyDeleteActivates or deactivates scroll lock. Scroll lock employs the arrow keys to move in a window in lieu of using a mouse plus the scroll bar. Scroll lock is only utilized by a handful of computer software applications, such as Microsoft Excel